Adventures in Erylia

Adventures in Erylia is a collaborative storytelling experience guided through the game of Dungeons and Dragons. Damian, the Dungeon Master, has invited four of his best friends, Chris, Christa, Chantalle, and Caitlin into his world of Erylia.

In the Erylian Epic, members of The Guild of Adventurers uncover an ancient evil that seems to be awakening in the world.

In the Mieveht Story, a jail break leads to a group of unlikely allies finding themselves indebted to a mysterious sponsor.

Join us on our adventures through an immersive experience complete with background music, ambient soundscapes, and sound effects.

You can learn all about our show at https://adventuresinerylia.com/

EE-3-14 – The Things That Haunt Them

SUMMARY The girls, still nervous about Ariel being attacked by the shadow creature once more, decide to have a sleep over in Ariel’s room. While preparing, Kenina and Tempest both find letters in their rooms instructing them to meet with the guild masters tomorrow. Meanwhile, Rem heads to his room, where he, once again, finds…

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EE-3-13 – The Importance of The Tokens

SUMMARY The party has some time off before they get ready for their next adventure. Naturally, after being gone for so long on their first real adventure, they have to do some resupplying and they realize some things that they are missing for long journeys away from the city. After a group stop at Gregorio’s…

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EE-3-12 – Interview With The Guild

SUMMARY  After much time away, the party is finally back at The Guild Hall and can relax for a night, or so they hope. Kenina finds herself whisked away in a dream once again to confront Doitean and learns a lot about the history of Dragons. Upon waking up the next day, each member of…

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EE-3-11 – Through A One Way Door

SUMMARY After what has felt like years, though has really only been a few weeks, our adventurers have finally returned to the city of Riven. After saying their goodbyes to Thorstag and the crew of the Iron Cask, they make their way to The Guild Hall to meet with the Guild Masters to debrief them…

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EE-3-10 – A Captain’s Blessing

SUMMARY As the party tries to sleep, it becomes clear to them that Ariel’s attempt to cleanse The Spear has not worked. After Thorstag and the crew are woken up by the commotion, he levels with them that they need to talk to the crew about what is going on. The party meets with members…

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EE-3-9 – Seeking Answers

SUMMARY As our adventurers draw closer to Riven and The Guild Hall, members of the group start to think about the future of the party. With Rem staying in the cabin to keep Ariel company, she takes advantage of the private time with him to try and figure out his intentions with group and if…

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EE-3-8 – The Isolation Room

SUMMARY With Ariel choosing to stay locked in their room aboard The Iron Cask, the rest of the party take turns spending the day with her while the others explore the ship. Rem breaks out his new fishing gear and Tempest has a chat with Thorstag, revealing that she used to be a part of…

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EE-3-7 – We Need To Talk

SUMMARY
The whole party is shaken after Ariel was attacked by the shade in her sleep. Realizing that a new threat seems to be after them and the ship is not as safe as they expected it to be, they chose to set up watches for the rest of the journey. Arie…

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EE-3-6 – This Isn’t Over

SUMMARY
The party remembers they had one last thing to do in Port Norsal before they were distracted by The Midnight Carnival. On the morning of their planned departure, they head over to City Hall to meet with someone from one of the leading families an…

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EE-3-5 – A Look To The Future

SUMMARY
After playing some of the games outside, the party makes their way back into the Port Norsal arena to see what has been set up now that the main event is over. They find an archery range, melee ring, a strange mechanical creature people are tryin…

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