175 Games That Lost Their Shine

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We take a look at games that we were super excited for and after getting them to the table, maybe didn’t live up to our expectations or perform the way we thought they would. Then we talk about game that haven’t made it to the table but should.

Thanks for sticking with us through our covid and treepocalypse!

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Bring on the Magic Items

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We all have books sitting on our shelves full of awesome and powerful items, but somehow we don’t bring those items to the table enough. We started a game with the Octo Planetary Blade and a Deck of Many Things that inspired this episode and how we have a tendency to hold back on giving players access to some of the more powerful and legendary items.

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Gaming Round Table 13

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Back on the mics after a short break. We talk about our recent gaming exploits, a few new sources of inspiration, and a newly arrived and long awaited rpg arrival.

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172 Powered by the Disaster

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This episode is one part gamestorm and one part disaster. We have talked about making an incident command rpg where the players would take the roles of the incident command when managing a disaster. This episode picks up as we were having a conversation about it and it grew into a larger discussion.

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Hillcon 2020 Wrap Up

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Since GenCon was cancelled, we ended up moving our fall HillCon to have a chance to catch up on some gaming.  Lacey and James break down games we ran and played, as well as some of the surprises that came out of those games. 

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Travel Time

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Tolkien loved arduous journeys and Jackson reinforced them with sweeping travel montages. The journey to adventures is just a quick navigation check without much of a consequence.  With travel being such a big part of most adventure stories why does it fall so flat at our tables. James and Lacey look at making these moments matter more for our games and to characters that seem purpose built for these situations but this piece is just left out.

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A Satisfying TPK

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We have all played or ran games where everyone one died a gruesome death. So what can we do to make it satisfying for everyone at the table? Some games do it better than others and some adventures seem to be made to drive towards a TPK and then be replayed. We take a look at the differences in theme, expectation, and games to make everyone’s demise a more enjoyable experience.

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Something About Character Sheets

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Whether its two sided, questionnaire, spreadsheet, or artistic, every game has one. We break down some of the character sheets for the games that we play, our preferences, short comings, styles, and how they effect play at the table.

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Review Mork Borg

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We return to reviews with Ennie Nominated Mork Borg

Mork Borg is an OSR inspired dark metal rpg with some amazing new mechanics that it uses for defense, armour, and the world ending. It is the most metal game we have ever played and we love it. 

We break down some of the mechanics in more depth in episode 157 and 162.

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167 Finding the Rhythm

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Improv or planning? James makes an argument that there is another method to putting games together that lies somewhere in between the two. Using the analogy of a dj or a jam band we explore a few games and try to make sense of finding the groove when we run games.

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