139 Unknown Worlds

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Starting games in worlds unknown to the players can be difficult. Lacey and James talk about ways to deliver a worlds history, themes, and feel to players without getting lost in the weeds.

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James Edward Raggi IV GenCon 2019 Interview

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We sat down with James Edward Raggi IV at GenCon 52 to talk about Lamentations of the Flame Princess, the Con, the past year and we dig into the essay at the end of Zak has nothing to do with this book. Twitter @justonemorefix Facebook  Just One More Fix Podcast Support us on Patreon Gonna Geek Network


137 Who is responsible for Story?

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Deep questions in this episode. Who is responsible for the story? Is it the Storyteller, players, both, or none and how does system effect who’s responsible?

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Swordfish Islands Interview

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We sit down with Hot Springs Island designers Jacob Hurst, Donnie Garcia, and Silent Titans artist Dirk Leichty. We geek out about tabletop games, printing and books, artwork, Google plus and more.

Silent Titans and Hot Springs Island can be found at Swordfish Islands.

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GenCon 2019 Wrap Up

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James and Lacey Wrap Up GenCon 52, our favorite moments and games from this year as well as a few busts for the this years con. We preview a few interviews we recorded this year as well as some reviews to come.

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Man vs Nature

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Survival adventure has deep roots in literature and fantasy stories. We break down sources for inspiration, Jack London, Hatchet, Iceberg Hermit, The Kay. Key elements and themes for the genre and RPGs that incorporate them. We also hatch an idea for a new game and likely a new zine.

10 Candles Review & Actual Play

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Cosmic Horror in RPGs

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We talk about getting cosmic horror to the table, Chambers and Lovecraft origins, sources of inspiration, how cosmic horror differs from other horror styles, and how to bring it to the table with mechanics and theme.

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Using a GM Trouble Tree

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Revisiting a new idea to build games using troubleshooting decision trees as a model to build games. In this episode Lacey and James build a mystery for Trail of Cthulhu by combining a scene and clue list with a trouble tree. Bring your shogoths and elder gods as we put together a mystery for the players to solve.

Twitter @justonemorefix

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Using a GM Trouble Tree

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Revisiting a new idea to build games using troubleshooting decision trees as a model to build games. In this episode Lacey and James build a mystery for Trail of Cthulhu by combining a scene and clue list with a trouble tree. Bring your shogoths and elder gods as we put together a mystery for the players to solve.

Twitter @justonemorefix

Facebook  Just One More Fix Podcast

Support us on Patreon

Gonna Geek Network