Just One More Fix

James Edward Raggi IV GenCon 2019 Interview

We sat down with James Edward Raggi IV at GenCon 52 to talk about Lamentations of the Flame Princess, the Con, the past year and we dig into the essay at the end of Zak has nothing to do with this book. Twitter @justonemorefix Facebook  Just One …

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137 Who is responsible for Story?

Deep questions in this episode. Who is responsible for the story? Is it the Storyteller, players, both, or none and how does system effect who’s responsible? Twitter @justonemorefix  Facebook  Just One More Fix Podcast  Support us on Patreon  Gonn…

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Swordfish Islands Interview

We sit down with Hot Springs Island designers Jacob Hurst, Donnie Garcia, and Silent Titans artist Dirk Leichty. We geek out about tabletop games, printing and books, artwork, Google plus and more. Silent Titans and Hot Springs Island can be found at…

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GenCon 2019 Wrap Up

James and Lacey Wrap Up GenCon 52, our favorite moments and games from this year as well as a few busts for the this years con. We preview a few interviews we recorded this year as well as some reviews to come. Twitter @justonemorefix  Facebook  Jus…

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Man vs Nature

Survival adventure has deep roots in literature and fantasy stories. We break down sources for inspiration, Jack London, Hatchet, Iceberg Hermit, The Kay. Key elements and themes for the genre and RPGs that incorporate them. We also hatch an idea for …

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Cosmic Horror in RPGs

We talk about getting cosmic horror to the table, Chambers and Lovecraft origins, sources of inspiration, how cosmic horror differs from other horror styles, and how to bring it to the table with mechanics and theme. Twitter @justonemorefix  Facebo…

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Using a GM Trouble Tree

Revisiting a new idea to build games using troubleshooting decision trees as a model to build games. In this episode Lacey and James build a mystery for Trail of Cthulhu by combining a scene and clue list with a trouble tree. Bring your shogoths and e…

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Using a GM Trouble Tree

Revisiting a new idea to build games using troubleshooting decision trees as a model to build games. In this episode Lacey and James build a mystery for Trail of Cthulhu by combining a scene and clue list with a trouble tree. Bring your shogoths and e…

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130 Putting Players in the Deep End

James and Lacey look at putting the characters in situations that they are underpowered to deal with. How to make it work, strengths of different styles of game and systems, at least that’s what we were supposed to stay on topic with. Twitter @justo…

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