Jedi, gamer, Ravenclaw, Whovian, and big damn hero. Jay grew up on a diet of Star Wars and Atari, so geekdom was a foregone conclussion. Now a family man, he spends most of his free time playing video games and turning his children into grade A geeklings.
While it says "Professional Whovian" on his business cards, there are few areas of geekdom that don't appeal to Jay. He brags about reading 3-4 books per week (yay audio books and a mindless job) and is always up to checking out the "new shiny" in the nerd world. He is currently pursuing his degree in video game design and development and his proudest achievement is getting put on a chocolate frog card.
The only reason Keir Hansen really wants the ability to time travel is to be able to get to all the content the geek community creates in a single day. A web dork and hack pixel-pusher by day, all spare hours are devoted to absorbing film and television, reading and writing sci-fi, a smattering of gaming, unlicensed attempts at mixology, culinary adventures, and novice cat wrangling.
He was once accused of being a "Jack of all trades", but that sounded too much like actual work, and the accuser has since been sacked. His particular passions include Whovianism (classic and new), the complete works of Douglas Adams, and anyone who offers a free sample of wine and/or chocolate, even when unmarked white vans are involved. (It's okay. He can run really quickly.)
Haley (known in some circles as AwsmEngrGrl) was born, raised, and educated in the flyover states of America.
She's been a fan of scifi and fantasy tv, books, and movies from a young age, and recently started reading all of the Marvel comics starting with Fantastic Four #1. All of them.
The All Things Good And Nerdy Podcast records live on Sunday morning. Streaming starts at 8:00AM Pacific / 11:00AM Eastern at www.Geeks.Live. Regular Participants: Anthony Bachman, Chris Ferrell and Willie D. Nelson.
Chris Chibnall doubles down on the intensity for the conclusion of his Series 12 opening story, and it definitely takes its toll on us as viewers. Some things thrill, others shock, and if we’re being completely honest, some things outright offend.
Pointing a few hands’ worth of fingers at various impostors (both organic and cybernetic), the Doctor and Romana get waylaid by a problematic regency dispute while making off with the fourth piece of the Key to Time.
In a new adaptation of our bluffing-based “Two Whos and a Lie” game, we try and stump one another by hiding a complete falsehood among a trio of Doctor Who rumors past and present. It proves a lot more challenging that we expected to suss out the culprit.